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Another Bangboo

I did my own version of a Bangboo! (the base mascot is from Zenless Zone Zero by Hoyoverse)
5k tris, one 2k PBR material. Modeled, sculpted in Blender, rigged in Blender. Textured using the Ucupaint addon in Blender as well, and a tiny bit in Clip Studio Paint. Normal baking was done in xNormal. Exported as a model in Unity, then VRChat. Took me less than a week, probably 3 or 4 days half-time or something. (and people love interacting with him in VRChat too!)

Funky view of the little guy!

Funky view of the little guy!

Rotating view

Texture breakdown (made in Affinity Designer)

Texture breakdown (made in Affinity Designer)

Bangboo in Unity!

Bangboo in Unity!

Front view

Front view

Back view

Back view

Blender armature

Blender armature

Wireframe view

Wireframe view